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AI Insights · Timothy · January 2022

Top 5 Basketball Games Performance in Saudi Arabia Q4 2021

Discover the performance trends for the top 5 basketball games in Saudi Arabia during Q4 2021, including weekly downloads, revenue, and active users.

Top 5 Basketball Games Performance in Saudi Arabia Q4 2021

Throughout the fourth quarter of 2021, the top 5 basketball game apps in Saudi Arabia showcased varied performance trends. Data provided by Sensor Tower highlights key metrics such as weekly downloads, revenue, and active users for each app, giving a comprehensive view of their market presence.

Basketball Arena - Sports Game experienced fluctuations in its weekly revenue, starting at approximately $900 in late September and ending the quarter at around $630. Weekly downloads saw a peak of 3.5K in early October but generally ranged between 1.4K and 3.5K throughout the quarter. The app maintained a relatively stable number of weekly active users, with figures ranging from 8K to 11K.

NBA 2K Mobile Basketball Game saw its weekly revenue peak at around $600 in mid-October, with fluctuations throughout the quarter, ending at approximately $500 in the last week of December. Weekly downloads showed a general upward trend, starting at 785 and reaching up to 1.7K in mid-October. Active users followed a similar pattern, peaking at over 5K in mid-October and stabilizing around 4K towards the end of the quarter.

Basketball Stars™: Multiplayer from Miniclip.com had notable peaks in both downloads and active users. Weekly downloads surged to 5.7K by mid-December, while active users increased steadily from 13K in late September to over 17K by the end of December. Weekly revenue saw a significant spike to approximately $1K in late December.

NBA LIVE Mobile Basketball experienced a steady increase in weekly active users, starting at around 15K in late September and reaching 16K by the end of December. Weekly revenue peaked at roughly $600 in the last week of December. Downloads remained relatively stable, fluctuating between 679 and 1.4K per week.

Head Basketball had consistent performance in terms of weekly downloads and active users. Downloads ranged from 368 to 481 per week, while active users hovered around 1.4K to 1.6K throughout the quarter. Weekly revenue saw minor fluctuations, peaking at approximately $70 in early December.

For more detailed insights and analytics on these top-performing basketball games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022